Bruket/Shipping Company MMO
Not yet public
SHIPPING & MANAGEMENT · WORKING TITLE

Shipping Company MMO

Make the whole voyage work.

Build a shipping company in a persistent world of real ports, cargo and sea routes. Start with a small ship, plan a voyage and build an operation that can keep working over time.

Read the current project status

Every leg changes the next decision.

A full outward hold is only part of the plan. The return cargo, port conditions, delivery deadlines and weather all affect the voyage. Storms can damage or sink a ship; investigations and salvage follow the consequences. Players cannot attack or plunder each other.

  1. 01Choose cargo
  2. 02Plan the route
  3. 03Check the weather
  4. 04Find a return load
Design outline · not a screenshot or a completion checklist

The shared world keeps running while you are away. Ships carry out committed voyages and wait in port when finished. Natural risks at sea continue; the game is designed to let you plan around your own time.

Not yet public

Private build · record reviewed 4 November 2026

The current implementation includes voyage planning, cargo, routes, port conditions, weather and company progression. The release record of 1 November still holds the game before public access. No public world or player population is claimed here.

Free public early access is the chosen first-release direction. Opening the game remains a separate step, with no launch date announced. Shipping Company MMO is a descriptive working title; the lasting name is undecided.

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